Post by Fukushim on Aug 27, 2016 21:18:26 GMT 1
Start ligi: 01.10.2016
Ilość rund: 3 (runda trwa 2 tygodnie)
Budowanie armii
- Każdy z graczy ma do dyspozycji 1850 pkt.
- Każdy z graczy może mieć 1 rozpiskę
- Każdy gracz może wystawić max 4 detachmenty/formacje
(jeśli masz samych Battle Brothers: 4
jeśli masz minimum 1 Allies of Convinience: 3
jeśli masz minimum 1 Desperate allies lub Come the apocalypse: 2)
Obowiązują wszystkie drafty FAQ, erraty itd
Dopuszczone:
- Wszystkie oficjalne nowe codexy oraz suplementy
- Lords of War, max 1
- Stronghold Assault (z wyłączeniem Macro-cannon Aquila Strongpoint, Void Shield, Imperial Strongpoint, Wall of Martyrs, Imperial Defence Network, Void Shield Generator, Void Relay Network, Vortex Missile Aquila Strongpoint)
- Dataslate'y
- White Dwarf
Niedopuszczone:
- Armie Unbound
- Eskalacja
- Apokalipsa
- Forge World
Różnica VP...................wynik bitwy
0 .................................. 10 - 10
1-2 ............................... 11 - 9
3-4 ............................... 12 - 8
5-6 ............................... 13 - 7
7-8 ............................... 14 - 6
9-10 ............................. 15 - 5
11-12 ........................... 16 - 4
13-14 ........................... 17 - 3
15-16 ........................... 18 - 2
17-18 ........................... 19 - 1
19+ .............................. 20 - 0
Kill Pointy - co 1 KP różnicy - 1VP (do max 8)
Maelstrom of War
11 Secure Objective 1
12 Secure Objective 2
13 Secure Objective 3
14 Secure Objective 4
15 Secure Objective 5
16 Secure Objective 6
21 Secure Objective 1
22 Secure Objective 2
23 Secure Objective 3
24 Secure Objective 4
25 Secure Objective 5
26 Secure Objective 6
31 BEHIND ENEMY LINES—Score 1 VP if one of your scoring units is within 12" of your opponent's table edge at the end of your turn.
32 ASCENDENCY—Score 2 Victory Points if you control any three objective markers at the end of your turn. (Changed from D3 Victory Points)
33 SUPREMACY—Score 2 Victory Points if you control at least two Objective Markers and at least twice as many Objective Markers as your opponent controls at the end of your turn. (Changed from D3 Victory Points)
34 OVERWHELMING FIREPOWER— Score 2 Victory Points if you completely destroyed 3 units or more in the shooting phase
35 BLOOD AND GUTS— Score 2 Victory Points if you completely destroyed 2 units or more in the Assault Phase
36 NO PRISONERS—Score 2 Victory Points if you completely destroyed 3 or more enemy units during your turn.
41 HUNGRY FOR GLORY—Issue a Challenge in a HTH Phase
42 WITCH HUNTER—Score 1 Victory Point at the end of your turn if at least one enemy unitwith the Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rule was completely destroyed during your turn.
43 SCOUR THE SKIES—Score 1 Victory Point at the end of your turn if at least one enemy Flyer or Flying Monstrous Creature was removed as a casualty during your turn.
44 ASSASINATE—Score 1 Victory Point at the end of your turn if at least one enemy character was removed as a casualty during your turn.
45 DEMOLITIONS—Score 1 Victory Point at the end of your turn if at least one gun emplacement or enemy building was destroyed during your turn.
46 BIG GAME HUNTER—Score 1 Victory Point at the end of your turn if at least one enemy Vehicle or Monstrous Creature was destroyed during your turn.
MISSION 1
Objective #1: Eternal War: Big Guns Never Tire - 5 Objectives (3 Victory Points each)
Objective #2: Maelstrom of War: Tactical Escalation
Deployment: Dawn of War
___________________________________________
MISSION 2
Objective #1: Eternal War: Crusade 4 objectives (3 Victory Points each)
Objective #2: Maelstrom of War: Cleanse and Control
Deployment: Vanguard Strike
____________________________________________
MISSION 3
Objective #1: Eternal War: The Emperor’s Will (4 Victory Points for each EMPEROR'S WILL objective)
Objective #2: Maelstrom of War: Contact Lost (players only generate 1 objective card total at the start
of turn 1, no matter how many objectives they control at that point)
Deployment: Dawn of War
Każdy gracz, który do końca ligi ma pomalowaną armię w 100% (nie musi być pełny WYSIWYG, ale np Marines, który w grze ma Missile Launcher musi być modelem Marinsa, Superheavy musi być superheavy itd) otrzymuje dodatkowe 5DP na koniec ligi. Zabierajcie się zatem za malowanie już teraz
Jak się uzbiera 10 osób to przewidziane fanty dla TOP3
Chętni:
1. Fukushim
2. Włodek
3. Pezet
4. Fala
5. Torvick?
Ilość rund: 3 (runda trwa 2 tygodnie)
Budowanie armii
- Każdy z graczy ma do dyspozycji 1850 pkt.
- Każdy z graczy może mieć 1 rozpiskę
- Każdy gracz może wystawić max 4 detachmenty/formacje
(jeśli masz samych Battle Brothers: 4
jeśli masz minimum 1 Allies of Convinience: 3
jeśli masz minimum 1 Desperate allies lub Come the apocalypse: 2)
Obowiązują wszystkie drafty FAQ, erraty itd
Dopuszczone:
- Wszystkie oficjalne nowe codexy oraz suplementy
- Lords of War, max 1
- Stronghold Assault (z wyłączeniem Macro-cannon Aquila Strongpoint, Void Shield, Imperial Strongpoint, Wall of Martyrs, Imperial Defence Network, Void Shield Generator, Void Relay Network, Vortex Missile Aquila Strongpoint)
- Dataslate'y
- White Dwarf
Niedopuszczone:
- Armie Unbound
- Eskalacja
- Apokalipsa
- Forge World
Różnica VP...................wynik bitwy
0 .................................. 10 - 10
1-2 ............................... 11 - 9
3-4 ............................... 12 - 8
5-6 ............................... 13 - 7
7-8 ............................... 14 - 6
9-10 ............................. 15 - 5
11-12 ........................... 16 - 4
13-14 ........................... 17 - 3
15-16 ........................... 18 - 2
17-18 ........................... 19 - 1
19+ .............................. 20 - 0
Kill Pointy - co 1 KP różnicy - 1VP (do max 8)
Maelstrom of War
11 Secure Objective 1
12 Secure Objective 2
13 Secure Objective 3
14 Secure Objective 4
15 Secure Objective 5
16 Secure Objective 6
21 Secure Objective 1
22 Secure Objective 2
23 Secure Objective 3
24 Secure Objective 4
25 Secure Objective 5
26 Secure Objective 6
31 BEHIND ENEMY LINES—Score 1 VP if one of your scoring units is within 12" of your opponent's table edge at the end of your turn.
32 ASCENDENCY—Score 2 Victory Points if you control any three objective markers at the end of your turn. (Changed from D3 Victory Points)
33 SUPREMACY—Score 2 Victory Points if you control at least two Objective Markers and at least twice as many Objective Markers as your opponent controls at the end of your turn. (Changed from D3 Victory Points)
34 OVERWHELMING FIREPOWER— Score 2 Victory Points if you completely destroyed 3 units or more in the shooting phase
35 BLOOD AND GUTS— Score 2 Victory Points if you completely destroyed 2 units or more in the Assault Phase
36 NO PRISONERS—Score 2 Victory Points if you completely destroyed 3 or more enemy units during your turn.
41 HUNGRY FOR GLORY—Issue a Challenge in a HTH Phase
42 WITCH HUNTER—Score 1 Victory Point at the end of your turn if at least one enemy unitwith the Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rule was completely destroyed during your turn.
43 SCOUR THE SKIES—Score 1 Victory Point at the end of your turn if at least one enemy Flyer or Flying Monstrous Creature was removed as a casualty during your turn.
44 ASSASINATE—Score 1 Victory Point at the end of your turn if at least one enemy character was removed as a casualty during your turn.
45 DEMOLITIONS—Score 1 Victory Point at the end of your turn if at least one gun emplacement or enemy building was destroyed during your turn.
46 BIG GAME HUNTER—Score 1 Victory Point at the end of your turn if at least one enemy Vehicle or Monstrous Creature was destroyed during your turn.
MISSION 1
Objective #1: Eternal War: Big Guns Never Tire - 5 Objectives (3 Victory Points each)
Objective #2: Maelstrom of War: Tactical Escalation
Deployment: Dawn of War
___________________________________________
MISSION 2
Objective #1: Eternal War: Crusade 4 objectives (3 Victory Points each)
Objective #2: Maelstrom of War: Cleanse and Control
Deployment: Vanguard Strike
____________________________________________
MISSION 3
Objective #1: Eternal War: The Emperor’s Will (4 Victory Points for each EMPEROR'S WILL objective)
Objective #2: Maelstrom of War: Contact Lost (players only generate 1 objective card total at the start
of turn 1, no matter how many objectives they control at that point)
Deployment: Dawn of War
Każdy gracz, który do końca ligi ma pomalowaną armię w 100% (nie musi być pełny WYSIWYG, ale np Marines, który w grze ma Missile Launcher musi być modelem Marinsa, Superheavy musi być superheavy itd) otrzymuje dodatkowe 5DP na koniec ligi. Zabierajcie się zatem za malowanie już teraz
Jak się uzbiera 10 osób to przewidziane fanty dla TOP3
Chętni:
1. Fukushim
2. Włodek
3. Pezet
4. Fala
5. Torvick?