Post by lukasz on May 14, 2005 22:59:06 GMT 1
kazdy z ludzi, ktorzy dostali sie do finalu ma obowiazek zamieszczenia swojej rozpiski przed finalem...Nie mozna jej jush zmienic poo zamieszczeniu na necie.
Moja pierwsza:
Unit M WS BS S T W I A Ld Save Exp Cost
Jarl 4" 4 3 4+2 4/5 1 4 2/3 8 - 31 227
Leader: Any model within 6" of the Jarl may use his
leadership instead of their own.; Free Dagger; +1 armour
save, or save of 6+ if the model has none.; 2-Handed
Weapon (x1); Sword (x1); Helmet
Resilient
Rabbit's Foot
Lucky Charm
Holy Relic
Mandrake Root
Cathayan Silk Clothes
Wulfen 6" 5 - 4 4/5 1 4 3 7 - 21 130
Never uses weapons or armor. Cause Fear. Immune to
psychology. May not become leader.
Resilient
Mandrake Root
Rabbit's Foot
Berserker 4" 5 3 4+2 4 1 3 2/3 8 - 248
Subject to Frenzy.; Free Dagger; +1 armour save, or save
of 6+ if the model has none.; 2-Handed Weapon (x1);
Sword (x1)
Berserker The hero is subject to Frenzy. [0]
Rabbit's Foot
Berserk4" 5 3 4 3/4 1 3 1/2 7 - 17 60
Subject to Frenzy.; Free Dagger; +1 armour save, or save
of 6+ if the model has none.; Sword (x1)
Berserker The hero is subject to Frenzy. [0]
Resilient
Bondsman4" 3 2 3/4 3/4 1 2 1/2 7 - 727
Free Dagger; +1 armour save, or save of 6+ if the model
has none.; Dagger (x1); Helmet
Resilient
Mighty Blow
Bondsman 4" 3 2 3/4 3/4 2: OO 2 2/3 6- 8 27
Free Dagger; +1 armour save, or save of 6+ if the model
has none.; Dagger (x1); Helmet
Resilient
Mighty Blow
Wolvesx5 9" 3 - 3 3 1 3 1 5 - 75
Wolves are animals, and gain no experience. Pack
Leader: In the event there are no Wulfen in the warband
due to death or injury, the wolves cannot be used until
he is replaced.
Marauders 4" 5 3 3 3 1 4 1/2 7 - 5 37
Free Dagger; +1 armour save, or save of 6+ if the model
has none.; Dagger (x1)
Marauders 4" 5 3 3 3 1 3 1/2 8 - 5 37
Free Dagger; +1 armour save, or save of 6+ if the model
has none.; Dagger (x1)
Marauders 4" 4 3 3 3 1 4 2/3 7 - 5 37
Free Dagger; +1 armour save, or save of 6+ if the model
has none.; Dagger (x1)
Marauders 4" 5 3 3 3 1 4 1/2 7 - 5 37
Free Dagger; +1 armour save, or save of 6+ if the model
has none.; Dagger (x1)
Ogre 6" 3 2 4 5 3: OOO 3 2/3 7 6+ 3 80
Causes Fear. Large target - you can always shoot an
Ogre, even if it's not the closest target, and you get
+1 to hit it. The Ogre costs 30GC upkeep.; Sword (x2);
Light Armour
Tilean M. 4" 3 4 3 3 1 3 1/2 7 6+ 1 30
The Marksman costs 15GC to upkeep. He ignores 'to hit'
modifiers for Long Range and Cover when shooting his
Crossbow.; Free Dagger; +1 armour save, or save of 6+ if
the model has none.; Crossbow; Sword; Light Armour
Dark Assassin 5" 5 5 4 4 1 7 1 8 6+ 1 70
The Assassin costs 25GC to unkeep. Perfect Killer: All
atacks made by the Assassin, hand tohand or shooting,
have an extra -1 save modifier. Hates High Elves.; Free
Dagger; +1 armour save, or save of 6+ if the model has
none.; Repeating Crossbow; Dark Elf Sword; Dark Cloak;
Light Armour
Dark Venom
Moja pierwsza:
Unit M WS BS S T W I A Ld Save Exp Cost
Jarl 4" 4 3 4+2 4/5 1 4 2/3 8 - 31 227
Leader: Any model within 6" of the Jarl may use his
leadership instead of their own.; Free Dagger; +1 armour
save, or save of 6+ if the model has none.; 2-Handed
Weapon (x1); Sword (x1); Helmet
Resilient
Rabbit's Foot
Lucky Charm
Holy Relic
Mandrake Root
Cathayan Silk Clothes
Wulfen 6" 5 - 4 4/5 1 4 3 7 - 21 130
Never uses weapons or armor. Cause Fear. Immune to
psychology. May not become leader.
Resilient
Mandrake Root
Rabbit's Foot
Berserker 4" 5 3 4+2 4 1 3 2/3 8 - 248
Subject to Frenzy.; Free Dagger; +1 armour save, or save
of 6+ if the model has none.; 2-Handed Weapon (x1);
Sword (x1)
Berserker The hero is subject to Frenzy. [0]
Rabbit's Foot
Berserk4" 5 3 4 3/4 1 3 1/2 7 - 17 60
Subject to Frenzy.; Free Dagger; +1 armour save, or save
of 6+ if the model has none.; Sword (x1)
Berserker The hero is subject to Frenzy. [0]
Resilient
Bondsman4" 3 2 3/4 3/4 1 2 1/2 7 - 727
Free Dagger; +1 armour save, or save of 6+ if the model
has none.; Dagger (x1); Helmet
Resilient
Mighty Blow
Bondsman 4" 3 2 3/4 3/4 2: OO 2 2/3 6- 8 27
Free Dagger; +1 armour save, or save of 6+ if the model
has none.; Dagger (x1); Helmet
Resilient
Mighty Blow
Wolvesx5 9" 3 - 3 3 1 3 1 5 - 75
Wolves are animals, and gain no experience. Pack
Leader: In the event there are no Wulfen in the warband
due to death or injury, the wolves cannot be used until
he is replaced.
Marauders 4" 5 3 3 3 1 4 1/2 7 - 5 37
Free Dagger; +1 armour save, or save of 6+ if the model
has none.; Dagger (x1)
Marauders 4" 5 3 3 3 1 3 1/2 8 - 5 37
Free Dagger; +1 armour save, or save of 6+ if the model
has none.; Dagger (x1)
Marauders 4" 4 3 3 3 1 4 2/3 7 - 5 37
Free Dagger; +1 armour save, or save of 6+ if the model
has none.; Dagger (x1)
Marauders 4" 5 3 3 3 1 4 1/2 7 - 5 37
Free Dagger; +1 armour save, or save of 6+ if the model
has none.; Dagger (x1)
Ogre 6" 3 2 4 5 3: OOO 3 2/3 7 6+ 3 80
Causes Fear. Large target - you can always shoot an
Ogre, even if it's not the closest target, and you get
+1 to hit it. The Ogre costs 30GC upkeep.; Sword (x2);
Light Armour
Tilean M. 4" 3 4 3 3 1 3 1/2 7 6+ 1 30
The Marksman costs 15GC to upkeep. He ignores 'to hit'
modifiers for Long Range and Cover when shooting his
Crossbow.; Free Dagger; +1 armour save, or save of 6+ if
the model has none.; Crossbow; Sword; Light Armour
Dark Assassin 5" 5 5 4 4 1 7 1 8 6+ 1 70
The Assassin costs 25GC to unkeep. Perfect Killer: All
atacks made by the Assassin, hand tohand or shooting,
have an extra -1 save modifier. Hates High Elves.; Free
Dagger; +1 armour save, or save of 6+ if the model has
none.; Repeating Crossbow; Dark Elf Sword; Dark Cloak;
Light Armour
Dark Venom