Chłopaki, złożyłem sobie własna bande do mordheima, stylizowana na kolesi wyłażących z kurhanu lub jakiejś podzamkowej kostnicy.
Co o tym myslicie?
Cyferki przy Ld w nawiasach to Ld brane na zasadę Guide.
The Ancient:
The Warband May include up to 15 models
Starting Experience:
Barrow King --> 20 Exp
Ancient ---> 15 Exp
Keeper ---> 0 Exp
1 Barrow King: 95 Points
M 4 WS 4 BS 3 S 4 T 4 W 2 I 3 A 2 Ld 9(10)
SPECIAL RULES:
Leader: Any models in the warband within 6" of the
Barrow King may use his leadership instead of his own.
Cause Fear: Barow Kings are terrifying Undead creatures
and therefore cause fear
Immune to Psychology: Barrow Kings are not
affected by psychology (such as fear) and
never leave combat.
Immune to Poison: Barrow Kings are not affected by any poison.
No Pain: Barrow Kings threat a 'stunned' result on the Injury chart as ‘knocked down'
Guide: Controls the undead
Weapons/Armour: Barrow Kings may be armed with
weapons and armour chosen from the Nobility and Tomb Relics
Equipment list.
Vain and Proud: Barrow King will use only weapons from the Nobility and Relics armoury.
0-2 The Ancient : 45 points
M 4 WS 4 BS 2 S 4 T 4 W 1 I 3 A 1 Ld 8(9)
SPECIAL RULES:
Cause Fear: Ancients are terrifying Undead creatures
and therefore cause fear
Immune to Psychology: Ancients are not
affected by psychology (such as fear) and
never leave combat.
Immune to Poison: Ancients are not affected by any poison.
No Pain: Ancients threat a 'stunned' result on the Injury chart as ‘knocked down'
Guide: Controls the undead
Weapons/Armour: Ancients may be armed with
weapons and armour chosen from the Nobility
Equipment list.
Vain and Proud: Ancient will use only weapons from the Nobility armoury.
0-2 Acolite: 20 Points
M 4 WS 2 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5(6)
Crazed: Acolite have been driven insane by
the undead presence and know no fear. They
automatically pass any Leadership tests they are
required to take.
Weapons/Armour: Acolites may be armed with
weapons and armour chosen from the Acolites
Equipment list.
Guide: Controls the undead
HENCHMEN:
0-6 Skeleton Warrior: 15 Points
M 4 WS 1 BS 1 S 3 T 3 W 1 I 3 A 1 Ld 4
Cause Fear: Skeletons are terrifying Undead creatures
and therefore cause fear
Immune to Psychology: Skeletons are not
affected by psychology (such as fear) and
never leave combat.
Immune to Poison: Skeletons are not affected by any poison.
No Pain: Skeletons threat a 'stunned' result on the Injury chart as ‘knocked down'
Weapons/Armour: Skeletons already has Shields and Light Armour. may be armed with
one of the following weapons:
Spear, Axe, Morning Star, Sword for free.
No Brain: Skeletons never gain experience. They do
not learn from their mistakes. What did you expect?
Fragile: Old, whitered bones of those long-dead undead warriors are easy to shatter.
threat 4's on the injury rolls as 'Out of Action.'
Faint Memories: Skeletons are long-dead fighters who can hardly recall memories from the battles fought
ages past. They have no true intelligence, though some vestige of old skills remains ingrained in
their bones. For each turn phase (movement, shootnig, combat) make a Ld test. if the target passed,
it may act normally(move, shoot, fight) if it fails, it waits for the next Ld test in the next phase.
The model may take a Higher Ld value from an model with Guide Special rule within 6'
Without Number: Skeletons do not count when calculating maximum gang size and rout tests.
Awaken Noble: 25 Points
M 4 WS 3 BS 2 S 3 T 3 W 1 I 3 A 1 Ld 5
Cause Fear: Awaken Nobles are terrifying Undead creatures
and therefore cause fear
Immune to Psychology: Awaken Nobles are not
affected by psychology (such as fear) and
never leave combat.
Immune to Poison: Awaken Nobles are not affected by any poison.
No Pain: Awaken Nobles threat a 'stunned' result on the Injury chart as ‘knocked down'
Weapons/Armour: Awaken Nobles may be armed with
weapons and armour chosen from the Nobility Equipment list.
Faint Memories: Awaken Nobles are long-dead fighters who can hardly recall memories from the battles fought
ages past. They have no true intelligence, though some vestige of old skills remains ingrained in
their bones. For each turn phase (movement, shootnig, combat) make a Ld test. if the target passed,
it may act normally(move, shoot, fight) if it fails, it waits for the next Ld test in the next phase.
The model may take a Higher Ld value from an model with Guide Special rule within 6'
Servant Forever: Nobles do gain experience and advance, but the iron will of the Barrow King and Ancients will never
let them to become anything more then a devoted servants. Reroll any "This Lad's have a Talent" on the Advance Table.
0-1 Wraith 215 + 15 for every turn
M 9 WS 4 BS 2 S 4 T 4 W 3 A 3 Ld 9
Cause Fear: Wraiths are terrifying Undead creatures
and therefore cause fear
Immune to Psychology: Wraiths are not
affected by psychology (such as fear) and
never leave combat.
Immune to Poison: Wraiths are not affected by any poison.
No Pain: Wraiths threat a 'stunned' result on the Injury chart as ‘knocked down'
Weapons/Armour: Ghosty swords and icy touch.
Faint Memories:Wraiths are long-dead fighters who can hardly recall memories from the battles fought
ages past. They have no true intelligence, though some vestige of old skills remains ingrained in
their bones. For each turn phase (movement, shootnig, combat) make a Ld test. if the target passed,
it may act normally(move, shoot, fight) if it fails, it waits for the next Ld test in the next phase.
The model may take a Higher Ld value from an model with Guide Special rule within 6'
Etheral: Wraiths ignores any obstacles, such as walls, crates, and holes. It can also move through friendly
undead models. Also, Wraiths have an unmodified 4+ save, which cannot be negated
or improved in any way (daggers, for example)
Nobility Armoury:
Hand-to-hand Combat Weapons
Dagger . . . . . . . . . . . . . . . . . . . . . . 1st free/2 gc
Mace . . . . . . . . . . . . . . . . . . . . . . . 3 gc
Hammer . . . . . . . . . . . . . . . . . . . . . 3 gc
Axe . . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Sword . . . . . . . . . . . . . . . . . . . . . . 10 gc
Double-handed weapon . . . . . . . . . 15 gc
Spear . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Halberd . . . . . . . . . . . . . . . . . . . . . 10 gc
Armour
Light armour . . . . . . . . . . . . . . . . . 15 gc
Heavy armour . . . . . . . . . . . . . . . . 25 gc
Shield . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Helmet . . . . . . . . . . . . . . . . . . . . . . 10 gc
Acolites Armoury:
Hand-to-hand Combat Weapons
Dagger . . . . . . . . . . . . . . . . . . . . . . 1st free/2 gc
Mace . . . . . . . . . . . . . . . . . . . . . . . 3 gc
Hammer . . . . . . . . . . . . . . . . . . . . . 3 gc
Axe . . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Sword . . . . . . . . . . . . . . . . . . . . . . 10 gc
Double-handed weapon . . . . . . . . . 15 gc
Spear . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Halberd . . . . . . . . . . . . . . . . . . . . . 10 gc
Missile Weapons
Bow . . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Short bow . . . . . . . . . . . . . . . . . . . 5 gc
Armour
Light armour . . . . . . . . . . . . . . . . . 15 gc
Heavy armour . . . . . . . . . . . . . . . . 25 gc
Shield . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Helmet . . . . . . . . . . . . . . . . . . . . . . 10 gc
Tomb Relics:
0-1 Wight Blade.................................. 40 gc
0-1 Heartstabber....................... 40 gc
0-1Ceremonial Armour............... 35 gc
Wight Blade: counts as Sword. when rolling to wound, count
5's and 6's as critical hits.
Heartstabber: counts as longbow. when rolling to hit, use user's unmodified BS.
Also, when shooting at long range, add +1 S.
Ceremonial Armour: 4+ armour save, The bearer has -1 WS
Combat Shooting Academic Strength Speed
Barrow King x x x
Ancient x x x
Acolite x x x
Special Skills:
Witch King:
Only Barrow King may take this skill. He becomes a wizard and he know one random spell from
the lore of Lesser Magic. He also may now take Academic Skills.
Shriek of Despair:
At the beginnig of your movement phase, nominate one enemy model within 8' on a roll of 4+, the
model will suffer -1Ld penalty until your next turn.
Chill:
weapons of the warrior are covered with magical frost.
If you hit enemy in close combat, he will gain "always strike last" until your next close combat phase.
Infinite Hatred:
Barrow King Only
Model Hates all enemies. He can reroll hits in every first round of close combat.
Aura of Dark Majesty:
Barrow King and Ancients only
The range of Control from the Guide Special rule is extended from 6' to 12'.