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The Sylvanian Vampire Counts
Up to 15 models.
(zbrojownia jak u zwykłych undeadów)
HEROES
Leader: Vampire (110pts) Leader
M6 WS5 BS3 S4 T4 W2 I4 A2 LD8
Rules: Cause fear, Immune to Psychology, Immune to Poison, Undead, Leader
Bloodsucker: After his first combat phase, if the vampire hasn't taken at least one enemy OOA, he must pass a leadership test at the start of each ensuing combat phases, until he takes an enemy OOA. If he fails, he cannot attack in the phase.
Skills: Combat, Strength, Speed
Starts with 20 experience points
Necromancer (50pts) 0-1
M4 WS4 BS4 S3 T3 W1 I3 A1 LD7
Wizard: The Necromancer has one spell, selected randomly from the Sylvanian Vampire Counts' spell list.
Skills: Combat, Academic
Starts with 8 experience points
Grave Guard (35pts) 0-4
M4 WS4 BS0 S4 T3 W1 I3 A1 LD6
Rules: Cause fear, Immune to Psychology, Immune to Poison, Undead
Eternal Guardians: Grave Guards must remain 6" from the vampire at all time. If the vampire is OOA, the must take a leadership test or become immobilised for the remaining of the game.
Bound by Magic: If a Grave Guard model is taken OOA by a hit with Strength 6 or less and is in 6" within a Necromancer or Vampire, roll a D6 - on 5+ it is back to action
Skills: Combat, Strength
Starts with 0 experience points
HENCHMEN
Skeletons (25pts) 0-8
M4 WS3 BS0 S3 T3 W1 I2 A1 LD4
Weapons: Shield and sword.
Rules: Cause fear, Immune to Psychology, Immune to Poison, Undead
Fragile: If a skeleton becomes 'knocked down', roll a D6. On 6, it is taken OOA immedately.
Vunerable to Bludgeons: If wounded by a blunt weapon (for instance a club), skeletons will be taken OOA if the enemy rolls 4+ on the injury roll.
Magical Constructs: Skeletons may use the leadership of a Necromancer 6" away.
Bound by Magic: If a Skeleton model is taken OOA by a hit with Strength 6 or less and is in 6" within a Necromancer, roll a D6 - on 5+ it is back to action
Skeletons never gain experience, nor become heroes.
Undead Warhound (60pts) 0-3
M10 WS4 BS0 S4 T4 W1 I3 A1 LD 5
Rules: Cause fear, Immune to Psychology, Immune to Poison, Undead, Cannot march
Ferocious: Undead Warhounds get 2 attacks instead of one in the turn they charge.
Agile: If an Undead warhound has moved at its full speed in the movement phase, enemies wishing to shoot at it get a -1 modifier to hit.
Undead Warhounds never gain experience, nor can become heroes.
Giant Bats (40pts) 0-3
M7 WS3 BS0 S3 T3 W1 I4 A1 LD 5
Rules: Cause fear, Immune to Psychology, Immune to Poison, Undead
Ferocious: Giant Bats get 2 attacks instead of one in the turn they charge.
Agile: If an Giant Bat has moved at its full speed in the movement phase, enemies wishing to shoot at it get a -1 modifier to hit.
Giant Bats never gain experience, nor can become heroes.
Sylvanian Vampire Counts Unique Items
Bloodfeeder: Counts as sword. Gives the user an additional attack for each successful attack that the user makes in a single close combat round. 30 GC, after warband creation Rare 10. Vampire only.
Mercury Blade: Counts as sword. Gives the user +1S. Cannot be used with any other weapon (excluding shield) 20 GC, after warband creation Rare 8
Necromancer's Wand: Counts as club. Gives the user an ability to sacrifice a skeleton in 6" from the user to add 3 to the next spellcasting roll made by the user. 10 GC, after warband creation Rare 6. Wizards only.
The Sylvanian Vampire Counts Spells
1. Rekindled Spirit Difficulty:8
All Skeletons in 6" gain +1 to their "Bound By Magic" roll.
Lasts till the caster's next combat phase.
2.Reanimate Difficulty:5
One skeleton that went OOA in the last turn is back to action.
Range 12"
3.The curse of Undeath Difficulty:10
One enemy model, designated by the caster, must pass a toughness test. If unsuccessful, make an injury roll. If taken OOA, you gain a skeleton, which regains the target's equipment. RANGE 12"
4.The Herald of Undeath Difficulty:6
After the battle, roll a D6 for each killed opponent. On 4+, you gain a skeleton, which retains the original owner's equipment.
5.Unbreakable Will Difficulty:7
One Grave Guard model onthe table gains an 3+ armour save, which cannot be negated nor improved. Lasts until the caster's next combat phase.
6.Invigorate Difficulty:7
One model in 12" of the caster, gets the "Always strikes first" rule.
Lasts till the caster's next combat phase. Cannot be cast on a Vampire.
No I jeszcze fajny hired sword, którego chciałbym używać.
www.strike-to-stun.com/Mousillon/hiredswords/darkmaiden.htmWhaddaya think?